![]() ![]() ![]() So what's jump? Hold Left, Right, or Down on the left stick and then let go. As in land on the ground, which requires a button of course. On an Xbox pad (don't even think about playing it with a keyboard, even the game warns you not to), what do you think 'A' would be? Jump, like every other game with jumping in it in existence? Nope, it's 'Push Forward' or, bafflingly, 'Land'. The reason I failed so often is that every trick, every movement, had me fighting against my basest instincts as a gamer. The most obvious point is that OlliOlli has some of the most obtuse controls I've seen in videogaming. What comes next will be up to you though. Let me tell you why I failed so often, and why you probably will too. I kinda wish I'd done a Let's Play video of these first few shameful moments of me trying and failing OlliOlli repeatedly as it'd be hysterical to anyone not me. By the third tutorial I'd actually drafted an email to my editor deeply apologising for not being able to review the game. Never in all my gaming life have I seriously considered giving up on a game on the second tutorial, especially with one I'm meant to be reviewing. Imagine hitting that wall repeatedly for an hour. Imagine you're a skater going at high speed, then imagine a wall. The levels start out simple and realistic. A slight exaggeration maybe, but then both games have this in common: they made me want to grab my keyboard and snap it in two before chewing through my desk in frustration. This makes the game immediately much harder, almost to Super Meat Boy levels. ![]() Unlike classic big-budget skating games like the Tony Hawk's franchise which are all 3D, even the iOS version, the view is 2D in a simple pixel art style. While OlliOlli is a skating game - you play a guy on a skateboard doing tricks for points - it's also kind of a platformer as well, requiring occasional perfect jumps or correct timing to get over obstacles. Back in 2014 developer Roll7 has cleverly realised that there's now a gap in the market for someone to make the genre fresh again, and so welcome 2D side-scrolling skater OlliOlli, which I initially thought was about football hooliganism. While the likes of Skate and Tony Hawk's were all the rage in the 00s the entire genre got progressively more samey and boring with every annual release, mirroring exactly what happened with Guitar Hero (again Activision). Ah, the skating game genre, where did you go? I'll tell you where, Activision killed it through thorough over-milking, that's where. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |